The project has been quickly growing and becoming more popular ever since. Books and user handbooks were introduced. An extended version 2.0 followed in 2007, adding support for multi-core and multi-gpu systems, several important NodeKits and usage of unified multiplatform build system CMake. The first official stable version of OpenSceneGraph was version 1.0, released in 2005. This marks full professionalization of the project. In April 2001, taking into account growing community of users and interest of public, Robert Osfield created OpenSceneGraph Professional Services, providing commercial support, consulting and training services. Towards the end of the year Osfield took over the project and began extensive refactoring of the existing codebase, putting emphasis on modernisation, embracing modern C++ standards and design patterns. The project went open source in September 1999 and the official project website was created. Robert Osfield joined the project during 1999, working on porting finished components for Microsoft Windows. The OpenSceneGraph project was initiated by Don Burns in 1998. OpenSceneGraph is in maintenance phase since 2019. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android.Īs of 2021, the project is being succeeded by VulkanSceneGraph project, a Vulkan-based library. The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling. OpenSceneGraph Public License ( LGPL based)
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